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Where To Catch Glameow Bdsp


Standard Level Upward

Level Attack Proper name Type Cat. Att. Acc. PP Effect %
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100
This assault hits first and makes the target flinch. Information technology only works the showtime turn each fourth dimension the user enters battle.
5 Scratch Scratch - Normal-type Scratch: Physical Move 40 100 35 --
Hard, pointed, sharp claws rake the target to inflict damage.
8 Growl Growl - Normal-type Growl: Other Move -- 100 forty --
The user growls in an endearing style, making opposing Pokémon less wary. This lowers their Assail stats.
xiii Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- sixty 20 --
The user employs hypnotic suggestion to brand the target fall into a deep slumber.
17 Aeriform Ace Aerial Ace - Flying-type Aerial Ace: Physical Move threescore 101 xx --
The user confounds the target with speed, then slashes. This set on never misses.
twenty Fury Swipes Fury Swipes - Normal-type Fury Swipes: Physical Move xviii 80 15 --
The target is raked with sharp claws or scythes quickly two to 5 times in a row.
25 Amuse Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Assault stat.
29 Taunt Taunt - Dark-type Taunt: Other Move -- 100 xx --
The target is taunted into a rage that allows it to utilise but assault moves for three turns.
32 Retaliate Retaliate - Normal-type Retaliate: Physical Move 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous plow, this move's power is increased.
37 Slash Slash - Normal-type Slash: Physical Move lxx 100 twenty --
The target is attacked with a slash of claws or blades. Critical hits country more easily.
41 Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move seventy 100 v --
This move enables the user to attack starting time. This movement fails if the target is not readying an set on.
44 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the reverse gender of the user, the target becomes infatuated and less probable to attack.
48 Strop Claws Hone Claws - Dark-type Hone Claws: Other Move -- 101 fifteen --
The user sharpens its claws to boost its Attack stat and accuracy.
50 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 ten
The user plays crude with the target and attacks information technology. This may also lower the target's Assail stat.

BDSP Technical Machine Attacks

TM # Attack Name Blazon True cat. Att. Acc. PP Outcome %
TM03 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing smash of h2o. This may also confuse the target.
TM10 Work Up Work Up - Normal-type Work Up: Other Move -- 101 thirty --
The user is roused, and its Attack and Sp. Atk stats increment.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for v turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to employ just attack moves for 3 turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 x --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Trip the light fantastic Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy pelting that falls for five turns, powering upwardly Water-blazon moves. It lowers the power of Fire-type moves.
TM23 Fe Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 xxx
The target is slammed with a steel-difficult tail. This may too lower the target'south Defense stat.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move xc 100 15 ten
A strong electric nail crashes downwardly on the target. This may besides exit the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 ten 30
A wicked thunderbolt is dropped on the target to inflict impairment. This may also leave the target with paralysis.
TM28 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the basis, and so attacks on the next plow.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move eighty 100 15 20
The user hurls a shadowy hulk at the target. This may as well lower the target's Sp. Def stat.
TM32 Double Squad Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving speedily, the user makes illusory copies of itself to enhance its evasiveness.
TM34 Daze Wave Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 xx --
The user confounds the target with speed, and then slashes. This assail never misses.
TM41 Torment Torment - Dark-type Torment: Other Move -- 100 xv --
The user torments and enrages the target, making it incapable of using the aforementioned move twice in a row.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for 2 turns. This fully restores the user's HP and heals whatever status weather.
TM45 Concenter Attract - Normal-type Attract: Other Move -- 100 xv --
If it is the reverse gender of the user, the target becomes infatuated and less probable to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held particular simultaneously. The user tin't steal anything if it already holds an item.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any assault with at least 1 HP. Its take a chance of declining rises if it is used in succession.
TM65 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
The user slashes with a precipitous claw made from shadows. Critical hits land more easily.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 ten --
The user stores power, and so attacks. If the user moves after the target, this assail's power will be doubled.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a low-cal that lowers the target'southward accuracy. It tin can also be used to illuminate caves.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying whatever stat alter made by the target.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 x --
While information technology is asleep, the user randomly uses ane of the moves it knows.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. The user'south HP is restored past half the harm taken by the target.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 xv --
The user enrages and confuses the target. However, this besides sharply raises the target'southward Attack stat.
TM89 U-plow U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its assail, the user rushes back to switch places with a political party Pokémon in waiting.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM93 Cutting Cut - Normal-type Cut: Physical Move 50 95 30 --
The target is cut with a scythe or claw.

Egg Moves

(Details)
Attack Name Blazon Cat. Att. Acc. PP Effect %
Bite Bite - Dark-type Bite: Physical Move 60 100 25 30 Details
The target is bitten with viciously sharp fangs. This may as well make the target flinch.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 -- Details
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense force stats.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 -- Details
The user lunges at the target at a speed that makes it about invisible. This move always goes first.
Sand Attack Sand Attack - Ground-type Sand Attack: Other Move -- 100 15 -- Details
Sand is hurled in the target's face, reducing the target's accuracy.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Assurance Assurance - Dark-type Assurance: Physical Move 60 100 10 -- Details
If the target has already taken some damage in the aforementioned plow, this attack's ability is doubled.
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
The user flails about frantically to assault. The less HP the user has, the greater the motility's power.
Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 5 -- Details
This motion tin can be used just later on the user has used all the other moves information technology knows in the boxing.
Transfer Only Moves
Click here to see all transfer sectional moves
Transfer Only Moves (Details)
Attack Proper name Type Cat. Att. Acc. PP Upshot % Method
Toxic -- 90 10 -- Gen VII TM06
A motility that leaves the target desperately poisoned. Its poison damage worsens every turn.
Round 60 100 15 -- Gen VII TM48
The user attacks the target with a song. Others can bring together in the Round to increment the power of the attack.
Echoed Voice 40 100 15 -- Gen VII TM49
The user attacks the target with an echoing voice. If this move is used every plough, its ability is increased.
Confide -- 101 20 100 Gen VII TM100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Covet sixty 100 25 -- Move Tutor - USM
The user endearingly approaches the target, and then steals the target's held item.
Super Fang ?? ninety 10 -- Movement Tutor - USM
The user chomps difficult on the target with its precipitous front end fangs. This cuts the target's HP in half.
Foul Play 95 100 15 -- Move Tutor - USM
The user turns the target's power against information technology. The higher the target's Attack stat, the greater the damage it deals.
Hyper Voice 90 100 10 -- Motion Tutor - USM
The user lets loose a horribly echoing shout with the power to inflict impairment.
Snore fifty 100 15 30 Move Tutor - USM
This assail can be used only if the user is asleep. The harsh noise may also brand the target flinch.
Knock Off 65 100 20 -- Motion Tutor - USM
The user slaps downwards the target'south held item, and that item tin't be used in that boxing. The move does more harm if the target has a held particular.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. This attack becomes more than powerful if it hits in succession.
Swift lx 101 xx -- Move Tutor - PtHGSS
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target'due south confront to inflict impairment and lower its accuracy.
Headbutt lxx 100 15 xxx Motion Tutor - HGSS
The user sticks out its head and attacks by charging directly into the target. This may as well brand the target flinch.

Stats

HP Attack Defence force Sp. Attack Sp. Defense Speed
Base Stats - Full: 310 49 55 42 42 37 85
Max Stats
Hindering Nature
Lv. l 109 - 156 54 - 96 42 - 84 42 - 84 37 - 80 81 - 123
Lv. 100 208 - 302 103 - 188 80 - 164 eighty - 164 71 - 155 157 - 242
Max Stats
Neutral Nature
Lv. 50 109 - 156 60 - 107 47 - 94 47 - 94 42 - 89 90 - 137
Lv. 100 208 - 302 115 - 209 89 - 183 89 - 183 79 - 173 175 - 269
Max Stats
Beneficial Nature
Lv. fifty 109 - 156 66 - 117 51 - 103 51 - 103 46 - 97 99 - 150
Lv. 100 208 - 302 126 - 229 97 - 201 97 - 201 86 - 190 192 - 295

Source: https://www.serebii.net/pokedex-swsh/glameow

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