How To Get Terrain Manipulator
The subject of this article is from the Visions update. The information from this article is up-to-engagement as of 13 August, 2019. |
The subject of this article is from the Visions update.
The data from this article is up-to-date equally of 13 August, 2019.
Terrain Manipulator | |
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Category | Multi-tool - Tool |
Recharged with | Ferrite elements |
Updated | Atlas Rises |
Terrain Manipulator | |
---|---|
Category | Multi-tool - Tool |
Recharged with | Ferrite elements |
Updated | Atlas Rises |
The Terrain Manipulator is an upgrade for the multi-tool.
Summary [ ]
The Terrain Manipulator is an attachment for the multi-tool which allows alterations to planetary terrain, both devastation and creation. Initially acquired in Awakenings, it is the outset "weapon" acquired by the role player which is able to mine large mineral deposits.
The Terrain Manipulator has four modes: Mine, Create, Restore, and Flatten. The histrion can switch between modes using the Alter Secondary Weapon function (middle mouse button by default on PC, Triangle on PS4, and B on Xbox).
- Mine style - terrain is removed within a sphere effectually the point of touch. The charge per unit of terrain removal can exist controlled by changing the size of the sphere to one of three sizes (on PC, this is done with R/T by default on keyboard).
- Create mode - terrain is added within a sphere or cube around the point of impact. The size of the shape is controlled as in Mine mode; shape option and terrain type tin can be changed using a dedicated quick bill of fare.
- Restore way - terrain is restored to the original (as generated) state.
- Flatten mode - allows quick and easy flattening of a large area.
In all modes, firing the Terrain Manipulator drains its internal metal supply based on the electric current Game mode: i%/tick in Survival and Permadeath modes and 0.five%/tick in Normal mode. If the supply is fully depleted, the Terrain Manipulator becomes unusable, requiring recharge with ferrite elements to restore functionality.
Game description [ ]
Advanced terraforming device. This modules overloads existing multi-tool systems, allowing the user to reshape regions as they wish.
Charged with metallic elements.
Crafting [ ]
Terrain Manipulator can be built using a blueprint and the following ingredients:
Terrain Manipulator can be repaired using the following ingredients:
Terrain Manipulator tin can be dismantled after construction, returning the following ingredients:
Upgrades [ ]
The Terrain Manipulator has no upgrades.
Recharge [ ]
The Terrain Manipulator is rechargeable using the following items:
- Ferrite Dust - 0.5%/unit
- Pure Ferrite - 1%/unit of measurement
- Magnetised Ferrite - 5%/unit of measurement
- Silicate Powder - 0.five%/unit
Boosted data [ ]
- Using the Terrain Manipulator may delete resource rich plants and minerals as well as Knowledge Stones in the general vicinity. Objects destroyed in this manner do not yield whatsoever resources.
- Certain objects found in caves, namely Subterranean Relics and Humming Sacs, will disappear if the player attempts to dig to their location using the Terrain Manipulator.
- Resources gained from mineral deposits are obtained at a constant rate regardless of the size of the mining sphere. Therefore, maximal yield tin be obtained from these deposits by using the smallest mining sphere size available.
- Exception: if recharging with Silicate Pulverization. Since the resource is so plentiful and the harvest rate is much college, go with the largest sphere setting to outpace your recharge needs faster than you use it upwardly.
- The Terrain Manipulator is the only multi-tool weapon which is unable to bargain harm at all.
- Terrain deformation does not attract Sentinel assailment.
Release history [ ]
- Atlas Rises - added as a multitool upgrade.
- Adjacent - formula changed, formerly used Iron and Plutonium
- Beyond - Silicate Powder tin can be used for a recharge
- Synthesis
- Added a flattening fashion to the Terrain Manipulator to allow quick and easy flattening of a large area.
- Added a 'Restore' mode to the Terrain Manipulator, allowing edits to be undone and the terrain restored to its previous state.
- Edits made using the Terrain Manipulator within the bounds of a base are now protected in the same mode equally edits made by base parts, preventing them from being removed past further editing exterior the base.
Gallery [ ]
Video [ ]
Source: https://nomanssky.fandom.com/wiki/Terrain_Manipulator
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